Blueprint / C++ API Reference
Baseline: OverAnim
0.1.0 Beta· Unreal Engine5.8
Public header root:OverAnimation/
This section is a reference organized around identifiers, properties, functions, and enums. For authoring workflows and the meaning of editor screens, see the Manual. Actual Unreal Editor UI labels, class names, Blueprint node names, and C++ property names remain in English.
Scope of This Reference
The documentation covers the Blueprint/C++ contracts that the plugin exposes externally.
| Included | Excluded |
|---|---|
UOverAnimMeshDeformer, UOverAnimComponent, Animation Notifies |
Instance Manager, Bone Group runtime instances, render proxies, shaders |
| 9 Effect Modules and Signal/Response/Region/Motion/Camera/Time types | Internal Tick and lifecycle implementation, internal caches and history state |
BlueprintCallable and BlueprintPure nodes, and public C++ authoring helpers |
Editor widgets and Preview implementation details |
How to Read This Reference
- A Blueprint display name is the name used to search for a node. Items without a display name use the function name.
- A C++ declaration identifies a supported call boundary. The header path appears at the top of each page.
- A precondition is a state that must be satisfied before a call or property can take effect.
- A rejection/failure is a condition that makes the return value
falseor prevents a request from being interpreted.voidfunctions do not return failure state. - A visibility condition in a Details table describes the UI exposure rule from
EditConditionor the validity of the corresponding value.
Quick Reference
| Looking for | Reference |
|---|---|
| Per-Skeleton OverAnim authoring asset | UOverAnimMeshDeformer |
| Regions, Bone Groups, masks, LOD | Bone Group · Region |
| Module selection and shared contracts | Effect Modules |
| Runtime installation, Signal, Time, and Camera APIs | UOverAnimComponent |
| Animation Timeline Notifies | Animation Notifies |
| Signal Protocol, Impact input, and Signal structs | Signal · Impact Types |
| Response Rules, Response Sets, and per-module Response Parameters | Response Types |
| Motion Analyzer, Simulation, and Calibration | Motion · Simulation, Region · Calibration |
| Camera Safety, Readability, and Time policy enums | Camera · Time Types |
Supported version
This documentation is based on the current public headers and UFUNCTION metadata. Public declarations not covered here may expose internal implementation and are not considered part of the external integration contract.