OverAnim User Documentation
OverAnim is an Unreal Engine plugin that adds authorable exaggerated deformation to Skeletal Meshes. Effects are stacked per Bone Group and can respond to animation motion, Notifies, and gameplay Signals.
Beta documentation
This documentation targets OverAnim 0.1.0 Beta and the UE 5.8 test environment. Editor UI labels, class names, Blueprint nodes, and property names are preserved in English.
Quick workflow
- Create an
OverAnim Mesh Deformerasset, then assignTarget Skeleton,Preview Mesh, andPreview Animation. - Define deformation Regions and bone masks in
Bone Groups. - Add effects to the
Module Stackand connect them to Signals or motion stages throughResponse Rules. - Add an
Over Anim Componentto the Actor and assign itsDeformer Asset. - Call
Apply OverAnim, then submit Signals through Blueprint, Animation Notifies, or Hit/Collision/Damage input.
Documentation scope
This site covers features intended for plugin users:
UOverAnimMeshDeformerassets and the Asset Editor- Bone Groups, Response Rules, Motion Analyzer, and Preview/Validation
UOverAnimComponentand public Blueprint nodes- Four Animation Notifies and nine effect modules
- Public Signal, Response, Region, and Simulation setting types
Render proxies, shaders, internal instance managers, and Editor widget implementations are excluded from the API Reference.
Asset Editor at a glance
The Simple layout displays the essential panels. Open Response Rules, Motion Analyzer, and Status from the Panels menu in the toolbar.
See Overview for feature concepts and API Reference for identifiers, properties, and function contracts.