Requirements
Supported baseline
- OverAnim plugin version:
0.1.0 Beta - Documentation validation environment: Unreal Engine
5.8 - Target: a Skeletal Mesh and its Skeleton
Compatibility
These procedures were tested with UE 5.8. Validate other engine versions and project-specific Skeletal Mesh settings separately.
Required assets
To verify your first asset, you need:
Target Skeleton- A matching
Preview Mesh - An optional
Preview Animation
Preview state is Editor-only. Validate requires a Preview Mesh to run the complete contract validation.
Runtime application requirements
Apply OverAnim succeeds only when:
Over Anim Componentcan resolve a valid Skeletal Mesh.- The
Deformer AssetTarget Skeletonmatches the target Mesh Skeleton. - Asset contract validation completes without errors.
- No other
UOverAnimComponentowns the same Skeletal Mesh.
When Target Mesh is empty, the Component first uses the Character's GetMesh(). If unavailable, it searches the Owner for a valid Skeletal Mesh Component. Explicitly set Target Mesh on Actors with multiple Skeletal Meshes.
Documentation site requirements
Python and PowerShell are required to edit or serve the documentation locally.
The sources are in the OverAnimDocs repository. Clone the repository and run these scripts from its root:
install-docs.ps1: installs pinned dependencies fromrequirements.txtserve-docs.ps1: starts the local development serverbuild-docs.ps1: performs a strict static-site build
The build output is created in site/; no offline documentation is generated inside the plugin. The published site is available at OverAnim Documentation.